You gain an additional 10% whenever experience points are earned. +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy, +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame. This perk is bugged and applies no effect. Removes any radiation taken from drinking an irradiated water source. Shows health and Damage Threshold of any target. The player can craft workbench items through Veronica’s dialogue. Deal +3%/+6%/+10% damage to super mutants. Remove target perk. For Fallout: New Vegas on the PC, a GameFAQs message board topic titled "Perk ID". Ghost people are more likely to die outright without needing to be dismembered or disintegrated. Weapons with a weight of more than 10 is cut in half. First kill 42 people with unarmed weapons, then Inflict 10,000 damage with unarmed weapons. 1. addreputation – adds player reputation with faction; the value will max out at its normal maximum value of 100. Skill magazines last for 3 real-time minutes. The command player.addperk 0014ccdf will give you the Sub-Dermal Armor perk. For details, please see the respective articles. As it is a resource intensive game, you should make sure that the game runs smoothly on your computer. I have downloaded a few mods from this site a few days back and I have a question regarding the base ID of the new items and perks added in these mods. I'm going to try right now just in case. 1 Fission Battery + 2 scrap metal =50 Sierra Madre Chips. The condition of weapons and armor decays 50% slower (75% with Full Maintenance). Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits, +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots, Sleep removes all Rads (Hardcore: only -100 Rads), +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage, Sleeping outside gives Well Rested benefit. +5% bonus to damage against humans and non-feral ghouls. Many of the perks not originally intended to be used in Fallout: New Vegas remain from the Fallout 3 game files. The condition of weapons and armor decays 50% slower. Receive 15 Mysterious Stranger or Miss Fortune visits. ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. Otherwise, these commands will be of no use while playing the game. This does not affect weapons modded to under 10 wg. Deal +3%/+6%/+10% damage to abominations. For another, deal 16,000 damage with pistol-grip energy weapons. Those are for fallout's version of this mod, surely it's not the same for new vegas's version. Enter the cheat command then press the Enter key. restores 20 AP immediately. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. More Perks for DLCs are also available. attacks, Convince Raul to give up his gunslinging ways during, Convince Raul to become a gunslinger again during. -50% limb damage from animals, mutated animals, and mutated insects, +25% to. Weapon ST requirements are now 2 points lower than normal for you. To counter how easy it was to max out the player's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. x4 normal damage through enemy blocks with melee and unarmed attacks. player.removeperk — Take the ID'd perk away. This does not affect weapons modded to under 10 wg. Deal 16,000 damage with pistol grip energy weapons for one rank and 25,000 damage with rifle grip energy weapons for the other. AP costs for unarmed attacks are reduced by 10%. +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. Decrease in spread and double the critical chance for .45 Auto pistols. Doesn't count against the Endurance limit of original implant perks. Explosives have a 25% larger area of effect. When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. +10% damage to the opposite sex and unique dialogue options with certain characters. Special perks are granted from other sources, usually through actions in the game world. Use the command player.addperk [Base ID] to give yourself the perk. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. Can make one more attempt to pick a broken lock. 4 times normal damage through enemy blocks with melee and unarmed attacks. Fallout New Vegas Commands ArmorsCompanionsWeaponsPerksTraitsSkill BooksSnow GlobesSkillsFactionsConsoleCommands Fallout New Vegas Commands/ Perks/ Long Haul +50% health bonus from snack foods. +10% damage and +10% DT against Marked Men. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. Just replaxe the two x's with the number found in the mod manager." Foes killed by your Energy Weapons emit a corona of harmful energy. Consuming night stalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between the player and their companions. Its benefits include: x4 normal damage through enemy blocks with melee and unarmed attacks. Level 1: +5% melee weapon attack speed. The additional point granted by the Endurance implant does not count toward the total. One can get up to a total of 25 non-challenge perks with all four DLCs installed. Removes any radiation taken from drinking an irradiated water source. The "cell edid" variable should be replaced with the editor ID for the location in question. -50% limb damage from animals, mutated animals, and mutated insects, +25% to. Games. Challenge tasks can be accessed from the Pip-Boy menu; on the 'Misc.' Any living creature you kill has a 50% chance to have the potent healing items thin red paste or blood sausage when looted. He then runs to the factory himself. Water items hydrate and heal you 15% better. 0. On 1st rank, hostile animals become friendly. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. Can paralyze an enemy for 30 seconds with a V.A.T.S. +5% bonus to damage against humans and non-feral ghouls. is increased by 25%. When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. On 2nd rank they come to your aid against enemies except against other animals. Karma reset to 0, +25% AP regeneration rate, +20% attack speed, immunity to critical hits. With this perk, you can fill up any empty bottles from any toilet. Enhance your DLC Fourth "tag" skill: +15 points to that skill. Allows you to create special Explosion recipes at a workbench. In radiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. This is a Fallout: New Vegas cheats, tips and console command guide. Head can no longer be crippled, +25% resistance to chem addiction, +5% DT (min +1). Decrease in spread and double the critical chance for .45 Auto pistols. All your unarmed and melee attacks negate 15 points of, +25% damage to robots, can shut down robots by sneaking up on them. Fallout Wiki is a FANDOM Games Community. +25% accuracy in V.A.T.S. Your eyes adapt quickly to low-light conditions. You also have all hand load recipes unlocked at any reloading benches. Traps do not activate and you are given a stealth increase. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (activated in the Pip-Boy inventory). Shotguns have a 10% chance, per pellet, of knocking an enemy back. +10% damage and +10% V.A.T.S. Being over-encumbered no longer prevents you from using fast travel. Deal an extra +1%/+2%/+4% damage to all enemies. Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. That's your file offset. Receive 15 Mysterious Stranger or Miss Fortune visits. Challenge perks are unlocked by fulfilling certain requirements. keyboards. Launch nuclear missiles at both Caesar's Legion and NCR. +5% overall damage, more violent death animations. Fallout New Vegas (PC) Console ID Codes for Items by Dave (eperb12 | Google Mail) _____ A C T I V A T I O N _____ Create a shortcut to the game executable (this is … with two-handed weapons. +5 health and +2 restored action points through the consumption of food. Explosives have a 25% larger area of effect. You do 25% more damage with 9mm and .45 Auto pistols and SMGs, service rifles, Assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers, and combat knives. When using Guns, you are twice as likely to recover cases and hulls. When using Energy Weapons, you are twice as likely to recover drained ammunition. 15% for Unarmed or one-handed melee, 30% for two-handed melee. Shows health and Damage Threshold of any target. Being over-encumbered no longer prevents you from using fast travel. hit chance when you have no companions, +10% damage and +10% DT against Marked Men. On 2nd rank they come to your aid against enemies except against other animals. Customize your characters with unique, creative, fun and whacky abilities. Chems, firearms & ammunition within a short distance are highlighted when you zoom in. -50% radiation taken from food and water sources. Temporarily stun opponents by throwing dust or dirt at their eyes (requires dirt or sand ground). When you have a Speech 40 skill level, go to Camp … He always ends up dead just inside the factory door if the player character does this. You gain one additional skill point for reading books and double the skill points for reading magazines. Level 1: +5% melee weapon attack speed. player.setav speedmult X — Where X is your speed percentage. There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. Talk:Fallout: New Vegas perks - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! Other types of perks are granted through completing various tasks and do not count against the limit of regular perks. Water items hydrate and heal you 15% better. Completing quests and performing certain actions unlock them. All of your weapon reloads are 25% faster than normal. +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage. Launch nuclear missiles at both Caesar's Legion and NCR. You can get up to a total of 25 non-challenge perks with all four add-on installed. You also have all hand load recipes unlocked at any reloading benches. 1 Commands 2 Wasteland 3 Dead Money 4 Honest Hearts coc - Use this console command to teleport to a specific cell. Skill Magazines last for 3 real-time minutes, from 1. To open the console in Fallout New Vegas, press the ~ key while you are in the game. +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots. This guide to the Fallout: New Vegas provides a detailed description of both the story line and all side quests.Description covers information about possible solutions of specific quests and their endings. Head can no longer be crippled, +10% resistance to chem addiction, +10% DT (min +1). Floor traps or mines will not be set off. This consumable item can be found throughout the Mojave Wasteland in Fallout: New Vegas . with one-handed weapons. Chems and (in Hardcore) stimpaks last twice as long. Special perks are granted from other sources, usually through actions in the game world. Can instantly kill a sleeping non-player character, and earns bonus XP. with every subsequent attack on a given body part queued. +25% addiction resistance. player.addperk (Perk ID Code) - Grants the player the given perk. Perks are applied whenever the player picks up a snowglobe and remain even after selling them to Mr. House. First Kill 125 enemies with melee weapons. Unstoppable Force is a perk in Fallout New Vegas with the base ID 00165447. All your unarmed and melee attacks negate 15 points of. So if the ID for the perk you want to add or remove is given as "xx234567", and More Perks is loaded as file "01", then the line you want is: player.addperk 01234567 +2 HP per second per 200 rads accumulated. The content is not described in full detail on this page. Fallout New Vegas Commands Armors Companions Weapons Perks Traits Skill Books Snow Globes Skills Factions ConsoleCommands Can paralyze an enemy for 30 seconds with a V.A.T.S. Opened up the RobCo mod's master file in FNVedit to get the numbers myself. chevron_left. restores 20 AP immediately. Dog will devour the limbs of any Ghost People, preventing them from resurrecting. Adds recipe. You can put a single point into any of your. with two-handed weapons. Then use ctrl+f to find the iConsoleTextXPos line and change the 30 to a larger number, 200 for example. +5 health and +2 restored action points through the consumption of food. Doesn't count against the Endurance limit of original implant perks. +25% addiction resistance. The perk only … When using Guns, you are twice as likely to recover cases and hulls. Ghost people do not get back up after shooting them without taking off a limb. You gain one additional skill point for reading books and double the skill points for reading magazines. This page lists all cell IDs in Fallout New Vegas (minus the wilderness IDs). close. "; For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas." +50% health bonus from snack foods. 15% for Unarmed or one-handed melee, 30% for two-handed melee. In combat, you do 75% more critical damage against animals and mutated animals. +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. Traps do not activate, and you are given a stealth increase. +10% damage to the same sex and unique dialogue options with certain characters. For another, deal 10,000 damage with two-handed melee weapons. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's. The backquote key shifts to tilde (~) on US. While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. Running no longer factors into a successful sneak attempt. +5% accuracy in V.A.T.S. +15% critical chance (multiplies existing chance) with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. Guns 9mm pistol Maria 9mm … Load up FOMM and look at the More Perks.esm file. +10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to critical hits. 2. +25% sneaking speed when wearing light or no armor, Damaged books become blank magazines; can copy existing magazines into blank magazines, +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. with every attack on a given body part queued. All of your weapon reloads are 25% faster than normal. Considerably more bottle caps will be found in stockpiles. Makes weapon equipping and holstering 50% faster. The additional point granted by the Endurance implant does not count toward the total. Its benefits include: 10 more rads removed for each RadAway usage.. When having a companion, a certain perk is granted for having that companion in your party. It is in TABLE format (easy to read.) The command player.addperk 00094ebb will give you the Gunslinger perk. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. +25% accuracy in V.A.T.S. This page lists all items in Fallout: New Vegas. Deal +3%/+6%/+10% damage to mutated insects. Take your favorite fandoms with you and never miss a beat. player.removeperk [Base ID] Description. Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks.It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. Bloody Mess increases the damage dealt with any weapon by 5%. For each crippled limb you have, you do an additional 10% damage. You gain two more skill points every time you advance in level. The content is not described in full detail on this page. +10% damage to the same sex and unique dialogue options with certain characters. +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. Raul's rate of fire with revolvers and lever action firearms increases by 33%. : The content is not described in full detail on this page. There will be a hexadecimal number in the beginning of the entry for that file. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player must do 16,000 damage with one handed energy weapons over the course of their game. Most of the perks obtained this way are related to the skill or task that was completed to earn it. AP costs for unarmed attacks are reduced by 10%. Your eyes adapt quickly to low-light conditions. This key is usually to the left of the 1 key and below the Esc key. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as one continues adding to its requisite challenge task. You can open the console by pressing the backquote key (`) while in game. Deal +3%/+6%/+10% damage to mutated insects. +5% overall damage; more violent death animations. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. You have come to understand nightstalkers. Damaged books become blank magazines; can copy existing magazines into blank magazines. Kill 50/100 robots (Glitched; rank is misreported to player, rank 3 is unachievable). Launch nuclear missiles at Caesar's Legion. ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. The ones that go 00 to 09, 0A to 0F, 10 to infinity. White Legs' Perception is effectively decreased by 3. with one-handed weapons. Can pick a broken lock with one more bobby pin. To counter how easy it was to max out the player's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. This guide will show you every console command in Fallout: New Vegas. Fallout New Vegas. Chems, Firearms & Ammunition within a short distance are highlighted when you zoom in. Eliminates negative effects of consumption and addiction to. Regenerate 2 HP per second per 200 rads accumulated. Temporary cloud protection, take 25% less damage. Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable). +25% accuracy in V.A.T.S. Sleep removes all Rads (Hardcore: only -100 Rads). Regain +20% more health from all consumable sources. Reaching various summits reveals nearby map markers and grants +3. (level 2) (rank 1) (Activate) (ID: D2EE03) (Req: +20 Survival) Only the people who have almost died from thirst know how precious water is, regardless of where it is pumped from. Can instantly kill a sleeping non-player character and earn bonus XP when doing so. Hostile targets are highlighted whenever the player is actively aiming. Companion perks, as their name suggests, are granted by one's companions. Ghost people are more likely to die outright without needing to be dismembered or disintegrated. unarmed attack. Running no longer factors into a successful sneak attempt. Unlocks special Nuka-Cola recipes at the workbench. +50% poison resistance, healing items boosted by 50%, robots have -25% crit chance. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. Floor traps or mines will not be set off. You gain a non-addictive subdermal turbo (chem) injector. You gain a non-addictive subdermal turbo (chem) injector. +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. This means that some of the Fallout 3 perks can be added to the characters in Fallout: New Vegas even though the associated quest does not exist in the game, like Barkskin, or Wired Reflexes. This page was last edited on 16 July 2018, at 05:29. #3. More Perks Mod (MPM) adds more than +120 Perks/Traits. Weapons with a weight of more than 10 are cut in half. Unlocks special Nuka-Cola recipes at the workbench. player.removeperk 04000846 "item not found for parameter perk" 3c) More Perks for New Vegas (Ver.2.4.6) - Drink to Last! For details, please see the respective articles. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. When using Energy Weapons, you are twice as likely to recover drained ammunition. page, accessible from the 'Data' section. While wearing light armor or no armor, you run 10% faster. General information Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Considerably more ammunition in stockpiles. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as the player continues adding to its requisite challenge task. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Reaching various summits reveals nearby map markers and grants +3. Use the command player.addperk [Base ID] to give yourself the perk. +25% sneaking speed when wearing light or no armor. Choose from the options below. A kill in V.A.T.S. ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. No Sneak penalty for using Pip-Boy light. Fallout: New Vegas is the first game in the series to have perks that affect the party as a whole. Fallout: New Vegas is not the first Fallout game to introduce the concept of companions having perks, but is the first to have perks that affect the party as a whole. Temporary cloud protection, take 25% less damage. This will make the console appear in the right place. On 1st rank, hostile animals become friendly. Items with a weight of two pounds or less now weigh half as much. For another, deal 10,000 damage with two-handed melee weapons. +5% accuracy in V.A.T.S. This is a mixed combat/dialogue perk, giving a flat bonus to damage against male characters and either unique dialogue options (Fallout 3 and Fallout: New Vegas) or reduced persuasion difficulty against male characters (Fallout 4). Companions told to wait are still counted as active companions. For one rank, deal 10,000 damage with one-handed melee weapons. More notably, this perk increases the chance of dismemberment, regardless of the hit location. Hostile targets are highlighted whenever the player is actively aiming. Quoted verbatim, error appeared in the original source, https://fallout-archive.fandom.com/wiki/Fallout:_New_Vegas_perks?oldid=2049477. For details, please see the respective articles. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. Only regular perks may be selected during level up. Your crouched movement speed is increased by 20%. This page contains item codes for the various equippable items found in Fallout: New Vegas. Regain +20% more health from all consumable sources. Completing quests and performing certain actions unlock them. Shotguns have a 10% chance, per pellet, of knocking an enemy back. For items in other Fallout games, please see "Item. Repair any item using a roughly similar item. Deal +3%/+6%/+10% damage to abominations. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy, +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame, +10% damage and +10% V.A.T.S. +25% accuracy in V.A.T.S. x1.15 (instead of +15 luck due to a bug) critical chance with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. Opening the Console. : Example : The command player.addperk 0015eada will give you the Free Radical perk. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player character must do 16,000 points of damage with one-handed energy weapons over the course of their game. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's. The Vault - Fallout Wiki is a Fandom Gaming Community. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (Activated in the Pip-Boy Inventory). To open the console in Fallout New Vegas, press the ~ key while you are in the game. In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. Level 2: +10% melee weapon attack speed. +25% damage to robots; can shut down robots by sneaking up on them and deactivating. Enables you to create special explosive recipes at any workbench. Head can no longer be crippled, +25% resistance to chem addiction, +1 DT (5%) if your DT < 10, Cannot be poisoned, healing items are boosted +25%, robots have -50% crit chance, Head cannot be crippled, +10% resistance to chem addiction, +1 DT (10%) if your DT < 10, 50% poison resistance, Healing items boosted by 50%, Robots have -50% crit chance, Surgery purchased through dialogue with the, Your crouched movement speed is increased by 20%.